This plugin behaves as an Analytics Provider for Unreal Engine 5. It enables you to track in-game events using Treasure Data. Common use cases for this plugin are to track things like currency buys, item trades, and game progression
- The Unreal Engine (5.3.0) has been compiled from the current source with all dependencies so third party plugins can build.
- The Unreal Engine has been installed on your machine.
- Blueprints plugin is in place and enabled
- Treasure data plugin is in place and enabled
- You have a Treasure Data Write-Only API Key
Treasure Data strongly recommends that you use a write-only API key for ingest and import operations and whenever using Treasure Data SDKs
Click here to see how to get a write-only API Key.
- Login to the Treasure Data Console and go to the API Key page.
- If you dont already have a write-only API key, then create one. From the top right, select Actions > Create API Key.
- Name the new API Key.
- From the Type drop-down menu, select Write-only.
- Select Save.
- Copy your new Write-Only API Key and use it authenticate the APIs in your project.
- Sign up for an Unreal Engine account in order to access the GitHub repository for Unreal Engine 5.
- On the Unreal Engine website, use the Personal > Apps and Accounts page to connect your Unreal Account to GitHub.
- Clone the unreal repository from GitHub to your local machine.
- Compile the Unreal Engine with all dependencies.
To get a copy of the plugin from the main GIT repository:
Download the TD UE4 plugin from GitHub:
git clone https://github.com/treasure-data/td-ue4-sdk
Checkout the branch that matches your Unreal Engine version (UE-5.3):
git checkout UE-5.3
Copy the new
td-ue4-sdk
to your Unreal Engine plugins folder. The target path looks something like this:UnrealEngine/Engine/Plugins/td-ue4-sdk
Alternatively, you can copy the plugin content inside your Project Plugin directory. However, this approach does not work in a Linux Development environment.
Build the td-ue4-sdk
plugin
In the Unreal Engine 5 Editor, select Edit > Plugins.
Open your project and the plugins window.
Enable the two required plugins:
- Blueprints: located at Built-in > Analytics
- Treasure Data: located at Installed > Analytics
- Blueprints: located at Built-in > Analytics
From your project directory, open and edit the Config/DefaultEngine.ini
file and append the following content at bottom:
[Analytics]
ProviderModuleName=TreasureData
TDApiKey=TD-WRITE-ONLY-KEY
TDDatabase=DATABASE_NAME
TDRegion=[US01,AP01,AP02,AP03,EU01]
SendInterval=10
[AnalyticsDevelopment]
ProviderModuleName=TreasureData
TDApiKey=TD-WRITE-ONLY-KEY
TDDatabase=DATABASE_NAME
TDRegion=[US01,AP01,AP02,AP03,EU01]
SendInterval=10
[AnalyticsTest]
ProviderModuleName=TreasureData
TDApiKey=TD-WRITE-ONLY-KEY
TDDatabase=DATABASE_NAME
TDRegion=[US01,AP01,AP02,AP03,EU01]
SendInterval=10
The combined length of database name and table name must be shorter than 129 chars).
After making your changes, save the file and restart the Unreal Engine editor.
- In the Editor, select Blueprints > Open Level Blueprint.
In the Event graphs window, different events can now be connected to Analytics functions, as an example the following image demonstrate how to track the Session Start
, Session End
, and Record Event w/Attributes
events:
After a Game starts, the plugin will send the events to Treasure Data.
To query game events:
- From the Treasure Data Console, select Databases from the workbench and then open the database used in the game: Config/DefaultEngine.ini > TDDatabase.
By default two tables are created:
- Sessions: start and stop sessions
- Events: All events with or without attributes.
To query records, select a table name, and then select the Query button at the top of the screen. By default you can issue SQL queries similar to this:
SELECT * from events;